Moves the camera so that the whole scene is in frame as well as setting the cursor to the world origin.Align active camera to view Ctrl Alt Numpad 0.Sets the View in the selected direction towards the object as well as setting the view to orthographic.Align view to active top Shift Numpad 7, Bottom Shift Ctrl Numpad 7, Front Shift Numpad 1, Back Shift Ctrl Numpad 1, Right Shift Numpad 3, Left Shift Ctrl Numpad 3.Allow us to draw a box that the view will zoom in on.Moves the camera in the specified direction.Navigation Pan Left Ctrl Numpad 4, Right Ctrl Numpad 6, Up Ctrl Numpad 8, Down Ctrl Numpad 2.Rotates the view relative to it's perspective.Navigation Roll Left Shift Numpad 4, Right Shift Numpad 6.Will slightly rotate the view in the specified direction.Navigation Left Numpad 4, Right Numpad 6, Up Numpad 8 Down Numpad 2 Opposite Numpad 9.Snaps the view to each the directions and enables orthographic view.Viewport Top Numpad 7, Bottom Ctrl Numpad 7, Front Numpad 1, Back Ctrl Numpad 1, Right Numpad 3, Left Ctrl Numpad 3.Frames the view to the view of the camera.When in camera view the cameras view will be framed so that it fits the bounds of the view.Also can be used to set the active camera in the scene. Will snap the view to the selected object as if it were a camera.Set Active Object as Camera - Ctrl Numpad 0.Removes the selected objects from the local view.This system is different than the hidden in hierarchy toggle. Makes only the selected objects visible.Orthographic view removes all perspective from the view which can help with modeling since perspective adds distortion.
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